EPOCH II (LEVEL I)
The first loop of the second Gravesian epoch is the “Cognitive Existence” (systemic).
Once humans pass from GREEN to WIZARDS, or from “…being one with others…” to a more systemic level of knowledge so that “…all can be and can continue to be…” it is possible to see enormous differences between humans and other animals. Here we step over a line separating the needs humans share with animals and requirements which are distinctly human.
Humankind, on the cusp of the second Gravesian epoch, “…where so many political and cultural dissenters stand today, is at the threshold of being human (Graves, 1970).” We are, now, for the first time, truly maturing as human beings. Humans are no longer, “… just another of nature’s species (Graves, 1970).” We are, in our ethical and general behavior, approaching this threshold, “…the line between animalism and humanism (Graves, 1970).”
EPOCH II LEVEL I: LOOP WIZARDS:
Loop WIZARDS are back to a level I basics with pure survival as the primary driving force. This time, however, it is not individual existence so much as survival of the biosphere, the macroecology supporting life on planet Earth that animates them. Loop WIZARDS see the biosphere as being in danger due to the misuse of resources, and the potential of belligerents unleashing doomsday technology as a means of political expression. Like roaming philosophers of bygone days, loop WIZARDS often see problems from a “big picture” perspective and are prone to speaking in those terms. That being said. However, loop WIZARDS selflessly pursue knowledge as a means of better communication with humans sojourning in other loop levels. Driven by Level I survival instincts, loop WIZARDS understand the need of communicating with others in their own terms to propagate the systemic view bringing more energy into the survival impulse. To shake loose dogmatic attachments, WIZARDS are willing to take positions contrary to popular opinion. On the not so positive side, WIZARDS may get frustrated if others are not willing or able to see their point of view.
Contrasting with tolerance levels for other worldviews found in the previous six loops of Epoch I, loop WIZARDS interact in ways which are not burdened with defensive pride. Instead, WIZARDS see everybody as “interesting.” Loop WIZARDS can move up and down the loops, and assimilate where/as appropriate. WIZARDS relate well with other WIZARDS, if for no other reason than to combat loneliness. Unfortunately, WIZARDS can alienate others by getting frustrated with those who “just don’t get it.”
When individualistic WIZARDS are able to bring a critical mass into the systemic view, humankind enters the next loop of Epoch II, the FEDERATION, the final level for which data was comprehensible to Dr. Graves and his contemporaries.
Gravesian Epoch I reached its peak in the closing decades of the 20th century. As we approach the second decade of the 21st century, the first two loops of Epoch II have begun to take shape… they are briefly described below in the WIZARDS and FEDERATION links:
- LEVEL I (SURVIVORS)
- LEVEL II (TRIBE)
- LEVEL III (MONARCHS)
- LEVEL IV (MONOLITH)
- LEVEL V (MATERIALISTS)
- LEVEL VI (GREEN)
- LEVEL I (WIZARDS)
- LEVEL II (FEDERATION)